Intro To Computers

Senior Programmer
Project Overview
     Intro To Computers is a scene meant for Pre-Kindergarten students to introduce the basics of using a computer. Feedback from teachers had revealed that for some students their first time using a mouse was for one of our assessments. This scene brings a brief and fun lesson in computer peripherals and their use in both English and Spanish. There is also a third verison for touch devices in Spanish with slightly different activities.
My Contributions
     For this project I was the only programmer and so was responsible for programming all of the activities. Given the large volume of activities I was able to contribute a lot creatively as well in suggesting simple mechanics for building competence with using a mouse for instance, and suggestions for accessibility.
     Activities in this are all very simple by design so as to be easily completed by a child who had never seen a keyboard or mouse before, while also being fun enough to keep the attention of kids that have mastered these skills. Many of them are not passive, instead actively reacting to user inputs that experienced users tend to not think about. Something like mouse movements which normally only produces subtle rollover affects needed to provide very high energy and exaggerated feedback in these activities.
     To help teach click and drag (drag and drop) functionality we decided that a tried and true puzzle is still an excellent way to introduce the concept. The puzzles, though simple, begin in their completed state before the pieces scatter. There is a lot of tolerance given to acceptable drops and pieces will drift into place. These and all activities have timers to progress after a fixed amount of time in case of idle or struggling users.
     As a way to practice clicking and as a game to reward sitting through the lesson we created this balloon popping interface. The student has 30 seconds to click on as many balloons as possible. This actually became so popular around the office that a number of developers spent several days competing to see who could pop the most. It is so fun that it's the only activity that plays twice.